RenderSystem
Rendering system for drawing entities to canvas.
TCanvasCanvas type for rendering Renders all visible entities with RenderComponent to the target canvas. Handles z-ordering and shape rendering.
Namespace: enjin2
Header: include/enjin2/ui/systems.hpp
Public Methods
RenderSystem(TCanvas *targetCanvas)
Constructor with target canvas.
targetCanvasCanvas to render to
virtual void update(float dt) override
Update rendering.
dtTime since last update in seconds
virtual int getPriority() const override const
Get system priority (rendering should run last)
Priority value
Private Methods
void renderEntity(Entity entity)
Render individual entity.
entityEntity to render
void renderShape(const PositionComponent &pos, const SizeComponent *size, const RenderComponent &render, const ShapeComponent &shape)
Render shape component.
posPosition component sizeSize component (may be null) renderRender component shapeShape component
void renderRectangle(const PositionComponent &pos, const SizeComponent &size, const RenderComponent &render)
Render simple rectangle.
posPosition component sizeSize component renderRender component