SystemBase
Base class for all systems in the ECS architecture.
Systems contain the logic and operate on components. They are stateless and process entities that have required components.
Namespace: enjin2
Header: include/enjin2/ui/system.hpp
Public Methods
virtual ~SystemBase()=default
Virtual destructor.
void update(float dt)=0
Update system with delta time.
dtTime since last update in seconds
virtual int getPriority() const
Get system priority for update ordering.
Priority value (lower = earlier execution)
SystemID getSystemID() const =0 const
Get unique system ID.
System identifier
Protected Methods
static SystemID getSystemTypeID()
Generate unique system type ID.
TSystem type Unique ID for system type T